public interface Horse extends AbstractHorse
限定符和类型 | 接口和说明 |
---|---|
static class |
Horse.Color
表示马拥有的基本颜色.
|
static class |
Horse.Style
代表马的花纹图案.
|
static class |
Horse.Variant
已过时。
不同的种类对应不同的类.
|
限定符和类型 | 方法和说明 |
---|---|
Horse.Color |
getColor()
获取马的颜色.
|
HorseInventory |
getInventory()
获取该对象的用户界面项目.
|
Horse.Style |
getStyle()
得到马的外貌特征.
|
boolean |
isCarryingChest()
已过时。
请参阅
ChestedHorse |
void |
setCarryingChest(boolean chest)
已过时。
请参阅
ChestedHorse |
void |
setColor(Horse.Color color)
设置马的颜色.
|
void |
setStyle(Horse.Style style)
设置马的外貌特征.
|
getDomestication, getJumpStrength, getMaxDomestication, getVariant, setDomestication, setJumpStrength, setMaxDomestication, setVariant
canBreed, getAge, getAgeLock, isAdult, setAdult, setAge, setAgeLock, setBaby, setBreed
addPotionEffect, addPotionEffect, addPotionEffects, getActivePotionEffects, getCanPickupItems, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, hasAI, hasLineOfSight, hasPotionEffect, isCollidable, isGliding, isLeashed, removePotionEffect, setAI, setCanPickupItems, setCollidable, setGliding, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway
getAttribute
damage, damage, getHealth, getMaxHealth, resetMaxHealth, setHealth, setMaxHealth
addPassenger, addScoreboardTag, eject, getEntityId, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPortalCooldown, setSilent, setTicksLived, setVelocity, teleport, teleport, teleport, teleport
getMetadata, hasMetadata, removeMetadata, setMetadata
getName, sendMessage, sendMessage
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
isOp, setOp
getCustomName, setCustomName
launchProjectile, launchProjectile
getVelocity, setVelocity
Horse.Color getColor()
原文:Gets the horse's color. Colors only apply to horses, not to donkeys, mules, skeleton horses or undead horses.
Horse.Color
马的颜色.void setColor(Horse.Color color)
原文: Sets the horse's color. Attempting to set a color for any donkey, mule, skeleton horse or undead horse will not result in a change.
color
- 马的颜色
Horse.Style getStyle()
原文:Gets the horse's style. Styles determine what kind of markings or patterns a horse has. Styles only apply to horses, not to donkeys, mules, skeleton horses or undead horses.
花纹与图案
void setStyle(Horse.Style style)
原文:Sets the style of this horse. Styles determine what kind of markings or patterns a horse has. Attempting to set a style for any donkey, mule, skeleton horse or undead horse will not result in a change.
style
- 马的花纹与图案
@Deprecated boolean isCarryingChest()
ChestedHorse
@Deprecated void setCarryingChest(boolean chest)
ChestedHorse
chest
- 是否携带箱子HorseInventory getInventory()
InventoryHolder
原文:Get the object's inventory.
getInventory
在接口中 AbstractHorse
getInventory
在接口中 InventoryHolder