public class EntityCombustEvent extends EntityEvent implements Cancellable
如果这个事件被取消,那么这个实体将不会燃烧.
Event.Resultentity| 构造器和说明 |
|---|
EntityCombustEvent(Entity combustee,
int duration) |
| 限定符和类型 | 方法和说明 |
|---|---|
int |
getDuration() |
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
boolean |
isCancelled()
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。
|
void |
setCancelled(boolean cancel)
取消这个事件.
|
void |
setDuration(int duration)
应被燃烧的时间(秒).
|
getEntity, getEntityTypegetEventName, isAsynchronouspublic EntityCombustEvent(Entity combustee, int duration)
public boolean isCancelled()
Cancellable原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
isCancelled 在接口中 Cancellablepublic void setCancelled(boolean cancel)
Cancellable原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
setCancelled 在接口中 Cancellablecancel - 如果你想取消这个事件,则为truepublic int getDuration()
public void setDuration(int duration)
这个数值仅会延长燃烧的时间,不会减少现有的燃烧时间.
原文:The number of seconds the combustee should be alight for.
This value will only ever increase the combustion time, not decrease existing combustion times.
duration - 燃烧的持续时间(秒).public HandlerList getHandlers()
getHandlers 在类中 Eventpublic static HandlerList getHandlerList()