public class EntityDeathEvent extends EntityEvent
Event.Result
entity
构造器和说明 |
---|
EntityDeathEvent(LivingEntity entity,
java.util.List<ItemStack> drops) |
EntityDeathEvent(LivingEntity what,
java.util.List<ItemStack> drops,
int droppedExp) |
限定符和类型 | 方法和说明 |
---|---|
int |
getDroppedExp()
返回这个死亡的实体掉落的经验数量.
|
java.util.List<ItemStack> |
getDrops()
返回这实体死亡掉落物品的集合
Gets all the items which will drop when the entity dies
|
LivingEntity |
getEntity()
返回这个事件所涉及的实体.
|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
void |
setDroppedExp(int exp)
设置这个实体死亡所掉落的经验值数量.
|
getEntityType
getEventName, isAsynchronous
public EntityDeathEvent(LivingEntity entity, java.util.List<ItemStack> drops)
public EntityDeathEvent(LivingEntity what, java.util.List<ItemStack> drops, int droppedExp)
public LivingEntity getEntity()
EntityEvent
原文: Returns the Entity involved in this event
getEntity
在类中 EntityEvent
public int getDroppedExp()
这不表明这个实体有多少经验值,而是它死亡时应该被创建多少掉落的经验值
原文: Gets how much EXP should be dropped from this death.
This does not indicate how much EXP should be taken from the entity in question, merely how much should be created after its death.
public void setDroppedExp(int exp)
这不表明这个实体有多少经验值,而是它死亡时应该被创建多少掉落的经验值
原文:Sets how much EXP should be dropped from this death.
This does not indicate how much EXP should be taken from the entity in question, merely how much should be created after its death.
exp
- 掉落的经验值的数量public java.util.List<ItemStack> getDrops()
Gets all the items which will drop when the entity dies
public HandlerList getHandlers()
getHandlers
在类中 Event
public static HandlerList getHandlerList()