public class HangingPlaceEvent extends HangingEvent implements Cancellable
Event.Result
hanging
构造器和说明 |
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HangingPlaceEvent(Hanging hanging,
Player player,
Block block,
BlockFace blockFace) |
限定符和类型 | 方法和说明 |
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Block |
getBlock()
返回这个悬挂实体被放置在哪个方块上.
|
BlockFace |
getBlockFace()
返回这个悬挂实体被放置在的方块的朝向.
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static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
Player |
getPlayer()
返回放置这个悬挂实体的玩家.
|
boolean |
isCancelled()
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。
|
void |
setCancelled(boolean cancel)
取消这个事件.
|
getEntity
getEventName, isAsynchronous
public Player getPlayer()
原文:Returns the player placing the hanging entity
public Block getBlock()
原文:Returns the block that the hanging entity was placed on
public BlockFace getBlockFace()
原文:Returns the face of the block that the hanging entity was placed on
public boolean isCancelled()
Cancellable
原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
isCancelled
在接口中 Cancellable
public void setCancelled(boolean cancel)
Cancellable
原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
setCancelled
在接口中 Cancellable
cancel
- 如果你想取消这个事件,则为truepublic HandlerList getHandlers()
getHandlers
在类中 Event
public static HandlerList getHandlerList()