public class PlayerFishEvent extends PlayerEvent implements Cancellable
| 限定符和类型 | 类和说明 |
|---|---|
static class |
PlayerFishEvent.State
An enum to specify the state of the fishing
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Event.Resultplayer| 构造器和说明 |
|---|
PlayerFishEvent(Player player,
Entity entity,
Fish hookEntity,
PlayerFishEvent.State state) |
| 限定符和类型 | 方法和说明 |
|---|---|
Entity |
getCaught()
Gets the entity caught by the player.
|
int |
getExpToDrop()
Gets the amount of experience received when fishing.
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static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
Fish |
getHook()
Gets the fishing hook.
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PlayerFishEvent.State |
getState()
Gets the state of the fishing
|
boolean |
isCancelled()
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。
|
void |
setCancelled(boolean cancel)
取消这个事件.
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void |
setExpToDrop(int amount)
Sets the amount of experience received when fishing.
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getPlayergetEventName, isAsynchronouspublic PlayerFishEvent(Player player, Entity entity, Fish hookEntity, PlayerFishEvent.State state)
public Entity getCaught()
If player has fished successfully, the result may be cast to Item.
public Fish getHook()
public boolean isCancelled()
Cancellable原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
isCancelled 在接口中 Cancellablepublic void setCancelled(boolean cancel)
Cancellable原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
setCancelled 在接口中 Cancellablecancel - 如果你想取消这个事件,则为truepublic int getExpToDrop()
Note: This value has no default effect unless the event state is PlayerFishEvent.State.CAUGHT_FISH.
public void setExpToDrop(int amount)
Note: This value has no default effect unless the event state is PlayerFishEvent.State.CAUGHT_FISH.
amount - the amount of experience to droppublic PlayerFishEvent.State getState()
public HandlerList getHandlers()
getHandlers 在类中 Eventpublic static HandlerList getHandlerList()