public class PlayerRespawnEvent extends PlayerEvent
Event.Resultplayer| 构造器和说明 |
|---|
PlayerRespawnEvent(Player respawnPlayer,
Location respawnLocation,
boolean isBedSpawn) |
| 限定符和类型 | 方法和说明 |
|---|---|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
Location |
getRespawnLocation()
获取当前重生的位置.
|
boolean |
isBedSpawn()
获取此玩家是否在他的床上重生.
|
void |
setRespawnLocation(Location respawnLocation)
设置一个新的重生位置.
|
getPlayergetEventName, isAsynchronouspublic Location getRespawnLocation()
原文:Gets the current respawn location
public void setRespawnLocation(Location respawnLocation)
原文:Sets the new respawn location
respawnLocation - 新的重生位置public boolean isBedSpawn()
原文:Gets whether the respawn location is the player's bed.
public HandlerList getHandlers()
getHandlers 在类中 Eventpublic static HandlerList getHandlerList()