public class PlayerUnleashEntityEvent extends EntityUnleashEvent implements Cancellable
EntityUnleashEvent.UnleashReasonEvent.Resultentity| 构造器和说明 |
|---|
PlayerUnleashEntityEvent(Entity entity,
Player player) |
| 限定符和类型 | 方法和说明 |
|---|---|
Player |
getPlayer()
获得解开拴绳的玩家.
|
boolean |
isCancelled()
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。
|
void |
setCancelled(boolean cancel)
取消这个事件.
|
getHandlerList, getHandlers, getReasongetEntity, getEntityTypegetEventName, isAsynchronouspublic Player getPlayer()
原文:Returns the player who is unleashing the entity.
public boolean isCancelled()
Cancellable原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
isCancelled 在接口中 Cancellablepublic void setCancelled(boolean cancel)
Cancellable原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
setCancelled 在接口中 Cancellablecancel - 如果你想取消这个事件,则为true