public class PlayerVelocityEvent extends PlayerEvent implements Cancellable
Event.Resultplayer| 构造器和说明 |
|---|
PlayerVelocityEvent(Player player,
Vector velocity) |
| 限定符和类型 | 方法和说明 |
|---|---|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
Vector |
getVelocity()
得到玩家目前的移动速度.
|
boolean |
isCancelled()
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。
|
void |
setCancelled(boolean cancel)
取消这个事件.
|
void |
setVelocity(Vector velocity)
设置玩家移动速度.
|
getPlayergetEventName, isAsynchronouspublic boolean isCancelled()
Cancellable原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
isCancelled 在接口中 Cancellablepublic void setCancelled(boolean cancel)
Cancellable原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
setCancelled 在接口中 Cancellablecancel - 如果你想取消这个事件,则为truepublic Vector getVelocity()
原文:Gets the velocity vector that will be sent to the player
public void setVelocity(Vector velocity)
原文:Sets the velocity vector that will be sent to the player
velocity - 玩家速度public HandlerList getHandlers()
getHandlers 在类中 Eventpublic static HandlerList getHandlerList()