| 程序包 | 说明 |
|---|---|
| org.bukkit.entity |
为在
世界内存在的非三维像素单位(实体)提供的接口,包含玩家、怪物、抛射物等. |
| org.bukkit.event.hanging |
| 限定符和类型 | 接口和说明 |
|---|---|
interface |
ItemFrame
代表物品展示框.
|
interface |
LeashHitch
Represents a Leash Hitch on a fence
|
interface |
Painting
代表画.
|
| 限定符和类型 | 字段和说明 |
|---|---|
protected Hanging |
HangingEvent.hanging |
| 限定符和类型 | 方法和说明 |
|---|---|
Hanging |
HangingEvent.getEntity()
获取涉及了这个事件的悬挂实体.
|
| 构造器和说明 |
|---|
HangingBreakByEntityEvent(Hanging hanging,
Entity remover) |
HangingBreakByEntityEvent(Hanging hanging,
Entity remover,
HangingBreakEvent.RemoveCause cause) |
HangingBreakEvent(Hanging hanging,
HangingBreakEvent.RemoveCause cause) |
HangingEvent(Hanging painting) |
HangingPlaceEvent(Hanging hanging,
Player player,
Block block,
BlockFace blockFace) |