public class ExpBottleEvent extends ProjectileHitEvent
Event.Result
entity
构造器和说明 |
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ExpBottleEvent(ThrownExpBottle bottle,
int exp) |
限定符和类型 | 方法和说明 |
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ThrownExpBottle |
getEntity()
返回这个事件所涉及的实体.
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int |
getExperience()
This method retrieves the amount of experience to be created.
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static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
boolean |
getShowEffect()
This method indicates if the particle effect should be shown.
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void |
setExperience(int exp)
This method sets the amount of experience to be created.
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void |
setShowEffect(boolean showEffect)
This method sets if the particle effect will be shown.
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getHitBlock, getHitEntity
getEntityType
getEventName, isAsynchronous
public ExpBottleEvent(ThrownExpBottle bottle, int exp)
public ThrownExpBottle getEntity()
EntityEvent
原文: Returns the Entity involved in this event
getEntity
在类中 ProjectileHitEvent
public boolean getShowEffect()
public void setShowEffect(boolean showEffect)
This does not change the experience created.
showEffect
- true indicates the effect will be shown, false
indicates no effect will be shownpublic int getExperience()
The number indicates a total amount to be divided into orbs.
public void setExperience(int exp)
The number indicates a total amount to be divided into orbs.
exp
- the total amount of experience to be createdpublic HandlerList getHandlers()
getHandlers
在类中 ProjectileHitEvent
public static HandlerList getHandlerList()