public class ExpBottleEvent extends ProjectileHitEvent
Event.Resultentity| 构造器和说明 |
|---|
ExpBottleEvent(ThrownExpBottle bottle,
int exp) |
| 限定符和类型 | 方法和说明 |
|---|---|
ThrownExpBottle |
getEntity()
返回这个事件所涉及的实体.
|
int |
getExperience()
This method retrieves the amount of experience to be created.
|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
boolean |
getShowEffect()
This method indicates if the particle effect should be shown.
|
void |
setExperience(int exp)
This method sets the amount of experience to be created.
|
void |
setShowEffect(boolean showEffect)
This method sets if the particle effect will be shown.
|
getHitBlock, getHitEntitygetEntityTypegetEventName, isAsynchronouspublic ExpBottleEvent(ThrownExpBottle bottle, int exp)
public ThrownExpBottle getEntity()
EntityEvent原文: Returns the Entity involved in this event
getEntity 在类中 ProjectileHitEventpublic boolean getShowEffect()
public void setShowEffect(boolean showEffect)
This does not change the experience created.
showEffect - true indicates the effect will be shown, false
indicates no effect will be shownpublic int getExperience()
The number indicates a total amount to be divided into orbs.
public void setExperience(int exp)
The number indicates a total amount to be divided into orbs.
exp - the total amount of experience to be createdpublic HandlerList getHandlers()
getHandlers 在类中 ProjectileHitEventpublic static HandlerList getHandlerList()