public class ExplosionPrimeEvent extends EntityEvent implements Cancellable
Event.Resultentity| 构造器和说明 |
|---|
ExplosionPrimeEvent(Entity what,
float radius,
boolean fire) |
ExplosionPrimeEvent(Explosive explosive) |
| 限定符和类型 | 方法和说明 |
|---|---|
boolean |
getFire()
Gets whether this explosion will create fire or not
|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
float |
getRadius()
Gets the radius of the explosion
|
boolean |
isCancelled()
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。
|
void |
setCancelled(boolean cancel)
取消这个事件.
|
void |
setFire(boolean fire)
Sets whether this explosion will create fire or not
|
void |
setRadius(float radius)
Sets the radius of the explosion
|
getEntity, getEntityTypegetEventName, isAsynchronouspublic ExplosionPrimeEvent(Entity what, float radius, boolean fire)
public ExplosionPrimeEvent(Explosive explosive)
public boolean isCancelled()
Cancellable原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
isCancelled 在接口中 Cancellablepublic void setCancelled(boolean cancel)
Cancellable原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
setCancelled 在接口中 Cancellablecancel - 如果你想取消这个事件,则为truepublic float getRadius()
public void setRadius(float radius)
radius - the radius of the explosionpublic boolean getFire()
public void setFire(boolean fire)
fire - true if you want this explosion to create firepublic HandlerList getHandlers()
getHandlers 在类中 Eventpublic static HandlerList getHandlerList()