public class HorseJumpEvent extends EntityEvent implements Cancellable
Event.Resultentity| 构造器和说明 |
|---|
HorseJumpEvent(AbstractHorse horse,
float power) |
| 限定符和类型 | 方法和说明 |
|---|---|
AbstractHorse |
getEntity()
返回这个事件所涉及的实体.
|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
float |
getPower()
Gets the power of the jump.
|
boolean |
isCancelled()
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。
|
void |
setCancelled(boolean cancel)
已过时。
horse jumping was moved client side.
|
void |
setPower(float power)
已过时。
horse jumping was moved client side.
|
getEntityTypegetEventName, isAsynchronouspublic HorseJumpEvent(AbstractHorse horse, float power)
public boolean isCancelled()
Cancellable原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
isCancelled 在接口中 Cancellable@Deprecated public void setCancelled(boolean cancel)
Cancellable原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
setCancelled 在接口中 Cancellablecancel - 如果你想取消这个事件,则为truepublic AbstractHorse getEntity()
EntityEvent原文: Returns the Entity involved in this event
getEntity 在类中 EntityEventpublic float getPower()
Power is a value that defines how much of the horse's jump strength should be used for the jump. Power is effectively multiplied times the horse's jump strength to determine how high the jump is; 0 represents no jump strength while 1 represents full jump strength. Setting power to a value above 1 will use additional jump strength that the horse does not usually have.
Power does not affect how high the horse is capable of jumping, only
how much of its jumping capability will be used in this jump. To set
the horse's overall jump strength, see AbstractHorse.setJumpStrength(double).
@Deprecated public void setPower(float power)
Jump power can be set to a value above 1.0 which will increase the strength of this jump above the horse's actual jump strength.
Setting the jump power to 0 will result in the jump animation still playing, but the horse not leaving the ground. Only canceling this event will result in no jump animation at all.
power - power of the jumppublic HandlerList getHandlers()
getHandlers 在类中 Eventpublic static HandlerList getHandlerList()