public class PlayerItemBreakEvent extends PlayerEvent
当物品耐久值为0时,将触发此事件.事件结束后,物品耐久值将复位至0.
Event.Resultplayer| 构造器和说明 |
|---|
PlayerItemBreakEvent(Player player,
ItemStack brokenItem) |
| 限定符和类型 | 方法和说明 |
|---|---|
ItemStack |
getBrokenItem()
获得因耐久值不足将要被销毁的物品.
|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
getPlayergetEventName, isAsynchronouspublic ItemStack getBrokenItem()
原文:Gets the item that broke
public HandlerList getHandlers()
getHandlers 在类中 Eventpublic static HandlerList getHandlerList()