public class PlayerItemConsumeEvent extends PlayerEvent implements Cancellable
Event.Resultplayer| 构造器和说明 |
|---|
PlayerItemConsumeEvent(Player player,
ItemStack item) |
| 限定符和类型 | 方法和说明 |
|---|---|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
ItemStack |
getItem()
Gets the item that is being consumed.
|
boolean |
isCancelled()
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。
|
void |
setCancelled(boolean cancel)
取消这个事件.
|
void |
setItem(ItemStack item)
Set the item being consumed
|
getPlayergetEventName, isAsynchronouspublic ItemStack getItem()
setItem(org.bukkit.inventory.ItemStack) instead.public void setItem(ItemStack item)
item - the item being consumedpublic boolean isCancelled()
Cancellable原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
isCancelled 在接口中 Cancellablepublic void setCancelled(boolean cancel)
Cancellable原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
setCancelled 在接口中 Cancellablecancel - 如果你想取消这个事件,则为truepublic HandlerList getHandlers()
getHandlers 在类中 Eventpublic static HandlerList getHandlerList()